This commit is contained in:
@@ -1,9 +1,12 @@
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.shell {
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min-height: 100vh;
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position: relative;
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isolation: isolate;
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}
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.content {
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position: relative;
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z-index: 2;
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max-width: 1500px;
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min-height: 100svh;
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margin: 0 auto;
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@@ -26,7 +29,7 @@
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border-radius: 20px;
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background: rgba(22, 27, 34, 0.92);
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backdrop-filter: blur(10px);
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z-index: 20;
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z-index: 3;
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}
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.sidebar-header {
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@@ -1,4 +1,6 @@
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<div class="shell">
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<app-interactive-background></app-interactive-background>
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<main class="content">
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<router-outlet></router-outlet>
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<footer class="site-footer">
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@@ -22,6 +22,7 @@ describe('App', () => {
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fixture.detectChanges();
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const compiled = fixture.nativeElement as HTMLElement;
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expect(compiled.querySelector('app-interactive-background')).toBeTruthy();
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expect(compiled.querySelector('.sidebar')).toBeTruthy();
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expect(compiled.querySelectorAll('.nav a').length).toBeGreaterThanOrEqual(4);
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expect(compiled.querySelector('.site-footer')).toBeTruthy();
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@@ -1,9 +1,10 @@
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import { Component } from '@angular/core';
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import { RouterLink, RouterLinkActive, RouterOutlet } from '@angular/router';
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import { InteractiveBackground } from '../components/interactive-background/interactive-background';
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@Component({
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selector: 'app-root',
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imports: [RouterLink, RouterLinkActive, RouterOutlet],
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imports: [RouterLink, RouterLinkActive, RouterOutlet, InteractiveBackground],
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templateUrl: './app.html',
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styleUrl: './app.css'
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})
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@@ -0,0 +1,49 @@
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:host {
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position: fixed;
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inset: 0;
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z-index: 1;
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pointer-events: none;
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}
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.background-layer {
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position: absolute;
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inset: 0;
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overflow: hidden;
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}
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.particle-canvas {
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width: 100%;
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height: 100%;
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display: block;
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}
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.custom-cursor {
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position: fixed;
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top: 0;
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left: 0;
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width: 26px;
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height: 26px;
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border: 1px solid rgba(147, 197, 253, 0.9);
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border-radius: 50%;
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transform: translate3d(-9999px, -9999px, 0);
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margin-left: -13px;
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margin-top: -13px;
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box-shadow: 0 0 24px rgba(56, 189, 248, 0.28);
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background: radial-gradient(circle, rgba(96, 165, 250, 0.25) 0%, rgba(96, 165, 250, 0) 70%);
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transition: width 130ms ease, height 130ms ease, margin 130ms ease, border-color 130ms ease;
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}
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.custom-cursor.pointer-down {
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width: 38px;
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height: 38px;
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margin-left: -19px;
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margin-top: -19px;
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border-color: rgba(196, 181, 253, 0.95);
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}
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@media (prefers-reduced-motion: reduce) {
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.custom-cursor {
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transition: none;
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}
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}
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@@ -0,0 +1,11 @@
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<div class="background-layer" aria-hidden="true">
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<canvas #canvas class="particle-canvas"></canvas>
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@if (isCursorVisible) {
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<div
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class="custom-cursor"
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[class.pointer-down]="isPointerDown"
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[style.transform]="cursorTransform"
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></div>
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}
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</div>
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344
src/components/interactive-background/interactive-background.ts
Normal file
344
src/components/interactive-background/interactive-background.ts
Normal file
@@ -0,0 +1,344 @@
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import { AfterViewInit, Component, ElementRef, OnDestroy, ViewChild } from '@angular/core';
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type PointerState = {
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x: number;
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y: number;
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active: boolean;
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pressed: boolean;
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};
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type Particle = {
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x: number;
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y: number;
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vx: number;
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vy: number;
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size: number;
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alpha: number;
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};
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class ParticleEngine {
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private readonly particles: Particle[] = [];
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private width = 0;
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private height = 0;
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private dpr = 1;
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private pointer: PointerState = { x: 0, y: 0, active: false, pressed: false };
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constructor(private readonly ctx: CanvasRenderingContext2D, particleCount: number) {
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for (let i = 0; i < particleCount; i += 1) {
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this.particles.push({
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x: Math.random(),
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y: Math.random(),
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vx: (Math.random() - 0.5) * 0.18,
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vy: (Math.random() - 0.5) * 0.18,
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size: 1 + Math.random() * 2.2,
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alpha: 0.35 + Math.random() * 0.5,
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});
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}
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}
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resize(width: number, height: number, dpr: number): void {
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this.width = width;
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this.height = height;
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this.dpr = dpr;
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}
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setPointer(pointer: PointerState): void {
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this.pointer = pointer;
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}
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renderFrame(deltaMs: number): void {
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const step = Math.min(deltaMs, 40) / 16.6667;
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this.update(step);
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this.draw();
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}
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renderStatic(): void {
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this.draw();
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}
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private update(step: number): void {
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if (this.width === 0 || this.height === 0) {
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return;
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}
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const influenceRadius = Math.min(this.width, this.height) * 0.22;
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const influenceRadiusSq = influenceRadius * influenceRadius;
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for (const particle of this.particles) {
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const px = particle.x * this.width;
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const py = particle.y * this.height;
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if (this.pointer.active) {
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const dx = px - this.pointer.x;
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const dy = py - this.pointer.y;
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const distanceSq = dx * dx + dy * dy;
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if (distanceSq > 1 && distanceSq < influenceRadiusSq) {
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const distance = Math.sqrt(distanceSq);
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const normalized = 1 - distance / influenceRadius;
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const direction = this.pointer.pressed ? -1 : 1;
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const force = normalized * 0.02 * direction;
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particle.vx += (dx / distance) * force * step;
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particle.vy += (dy / distance) * force * step;
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}
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}
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particle.vx *= 0.985;
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particle.vy *= 0.985;
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particle.x += (particle.vx * step) / this.width;
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particle.y += (particle.vy * step) / this.height;
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if (particle.x < 0 || particle.x > 1) {
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particle.vx *= -0.95;
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particle.x = Math.min(1, Math.max(0, particle.x));
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}
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if (particle.y < 0 || particle.y > 1) {
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particle.vy *= -0.95;
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particle.y = Math.min(1, Math.max(0, particle.y));
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}
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}
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}
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private draw(): void {
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if (this.width === 0 || this.height === 0) {
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return;
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}
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this.ctx.setTransform(this.dpr, 0, 0, this.dpr, 0, 0);
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this.ctx.clearRect(0, 0, this.width, this.height);
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const gradient = this.ctx.createRadialGradient(
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this.width * 0.2,
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this.height * 0.1,
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0,
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this.width * 0.5,
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this.height * 0.5,
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Math.max(this.width, this.height)
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);
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gradient.addColorStop(0, 'rgba(88, 166, 255, 0.16)');
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gradient.addColorStop(0.5, 'rgba(147, 102, 255, 0.08)');
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gradient.addColorStop(1, 'rgba(13, 17, 23, 0)');
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this.ctx.fillStyle = gradient;
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this.ctx.fillRect(0, 0, this.width, this.height);
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for (const particle of this.particles) {
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const x = particle.x * this.width;
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const y = particle.y * this.height;
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this.ctx.beginPath();
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this.ctx.arc(x, y, particle.size, 0, Math.PI * 2);
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this.ctx.fillStyle = `rgba(230, 237, 243, ${particle.alpha})`;
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this.ctx.fill();
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}
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this.ctx.lineWidth = 1;
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for (let i = 0; i < this.particles.length; i += 1) {
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const a = this.particles[i];
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for (let j = i + 1; j < this.particles.length; j += 1) {
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const b = this.particles[j];
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const ax = a.x * this.width;
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const ay = a.y * this.height;
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const bx = b.x * this.width;
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const by = b.y * this.height;
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const dx = ax - bx;
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const dy = ay - by;
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const distSq = dx * dx + dy * dy;
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if (distSq < 10000) {
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const alpha = 1 - distSq / 10000;
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this.ctx.strokeStyle = `rgba(88, 166, 255, ${alpha * 0.2})`;
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this.ctx.beginPath();
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this.ctx.moveTo(ax, ay);
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this.ctx.lineTo(bx, by);
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this.ctx.stroke();
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}
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}
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}
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}
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}
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@Component({
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selector: 'app-interactive-background',
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standalone: true,
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templateUrl: './interactive-background.html',
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styleUrl: './interactive-background.css'
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})
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export class InteractiveBackground implements AfterViewInit, OnDestroy {
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@ViewChild('canvas', { static: true }) private readonly canvasRef!: ElementRef<HTMLCanvasElement>;
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isCursorVisible = false;
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isPointerDown = false;
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cursorTransform = 'translate3d(-9999px, -9999px, 0)';
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private particleEngine: ParticleEngine | null = null;
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private destroyCallbacks: Array<() => void> = [];
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private frameId: number | null = null;
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private lastFrameTime = 0;
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private pointerX = 0;
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private pointerY = 0;
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private pointerActive = false;
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private reducedMotion = false;
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private mediaQuery!: MediaQueryList;
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ngAfterViewInit(): void {
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const canvas = this.canvasRef.nativeElement;
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const context = canvas.getContext('2d');
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this.mediaQuery = this.getMediaQuery('(prefers-reduced-motion: reduce)');
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this.reducedMotion = this.mediaQuery.matches;
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if (context) {
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const particleCount = this.reducedMotion ? 32 : 88;
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this.particleEngine = new ParticleEngine(context, particleCount);
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this.resizeCanvas();
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this.renderInitialFrame();
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if (!this.reducedMotion) {
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this.startAnimation();
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}
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}
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this.isCursorVisible = this.getMediaQuery('(pointer: fine)').matches;
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const onResize = () => this.resizeCanvas();
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const onMove = (event: PointerEvent) => this.handlePointerMove(event);
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const onLeave = () => this.handlePointerLeave();
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const onDown = () => (this.isPointerDown = true);
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const onUp = () => (this.isPointerDown = false);
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const onMotionChange = (event: MediaQueryListEvent) => this.handleMotionPreferenceChange(event.matches);
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window.addEventListener('resize', onResize);
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window.addEventListener('pointermove', onMove, { passive: true });
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window.addEventListener('pointerleave', onLeave);
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window.addEventListener('pointerdown', onDown, { passive: true });
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window.addEventListener('pointerup', onUp, { passive: true });
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this.mediaQuery.addEventListener('change', onMotionChange);
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this.destroyCallbacks = [
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() => window.removeEventListener('resize', onResize),
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() => window.removeEventListener('pointermove', onMove),
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() => window.removeEventListener('pointerleave', onLeave),
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() => window.removeEventListener('pointerdown', onDown),
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() => window.removeEventListener('pointerup', onUp),
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() => this.mediaQuery.removeEventListener('change', onMotionChange),
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];
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}
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ngOnDestroy(): void {
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this.stopAnimation();
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for (const callback of this.destroyCallbacks) {
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callback();
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}
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this.destroyCallbacks = [];
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}
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private resizeCanvas(): void {
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if (!this.particleEngine) {
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return;
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}
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const canvas = this.canvasRef.nativeElement;
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const width = window.innerWidth;
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const height = window.innerHeight;
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const dpr = Math.min(window.devicePixelRatio || 1, 2);
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canvas.width = Math.floor(width * dpr);
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canvas.height = Math.floor(height * dpr);
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canvas.style.width = `${width}px`;
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canvas.style.height = `${height}px`;
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this.particleEngine.resize(width, height, dpr);
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this.renderInitialFrame();
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}
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private startAnimation(): void {
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if (this.frameId !== null) {
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return;
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}
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this.lastFrameTime = performance.now();
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const step = (now: number) => {
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if (!this.particleEngine) {
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return;
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}
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const delta = now - this.lastFrameTime;
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this.lastFrameTime = now;
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this.syncPointer();
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this.particleEngine.renderFrame(delta);
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this.frameId = requestAnimationFrame(step);
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};
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this.frameId = requestAnimationFrame(step);
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}
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private stopAnimation(): void {
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if (this.frameId !== null) {
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cancelAnimationFrame(this.frameId);
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this.frameId = null;
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}
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}
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private handlePointerMove(event: PointerEvent): void {
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this.pointerX = event.clientX;
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this.pointerY = event.clientY;
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this.pointerActive = true;
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this.cursorTransform = `translate3d(${event.clientX}px, ${event.clientY}px, 0)`;
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}
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private handlePointerLeave(): void {
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this.pointerActive = false;
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this.isPointerDown = false;
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this.cursorTransform = 'translate3d(-9999px, -9999px, 0)';
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}
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private syncPointer(): void {
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this.particleEngine?.setPointer({
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x: this.pointerX,
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y: this.pointerY,
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active: this.pointerActive,
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pressed: this.isPointerDown,
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});
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}
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private handleMotionPreferenceChange(reducedMotion: boolean): void {
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this.reducedMotion = reducedMotion;
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if (this.reducedMotion) {
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this.stopAnimation();
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this.syncPointer();
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this.particleEngine?.renderStatic();
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return;
|
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}
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this.startAnimation();
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}
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private renderInitialFrame(): void {
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this.syncPointer();
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this.particleEngine?.renderStatic();
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}
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|
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private getMediaQuery(query: string): MediaQueryList {
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if (typeof window.matchMedia === 'function') {
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return window.matchMedia(query);
|
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}
|
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|
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return {
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matches: false,
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media: query,
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onchange: null,
|
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addListener: () => undefined,
|
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removeListener: () => undefined,
|
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addEventListener: () => undefined,
|
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removeEventListener: () => undefined,
|
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dispatchEvent: () => false,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user