Replaces the previous Kotlin-based Gradle build and template files with a new Java-based Gradle build system and updated example plugin code. Removes old build scripts, plugin template, and configuration, and introduces a new ExamplePlugin with updated manifest, command, and recipe example. Updates documentation and project configuration to match the new structure and usage.
32 lines
1.3 KiB
Properties
32 lines
1.3 KiB
Properties
# The current version of your project. Please use semantic versioning!
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version=0.0.2
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# The group ID used for maven publishing. Usually the same as your package name
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# but not the same as your plugin group!
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maven_group=org.example
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# The version of Java used by your plugin. The game is built on Java 21 but
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# actually runs on Java 25.
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java_version=25
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# Determines if your plugin should also be loaded as an asset pack. If your
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# pack contains assets, or you intend to use the in-game asset editor, you
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# want this to be true.
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includes_pack=true
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# The release channel your plugin should be built and ran against. This is
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# usually release or pre-release. You can verify your settings in the
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# official launcher.
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patchline=release
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# Determines if the development server should also load mods from the user's
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# standard mods folder. This lets you test mods by installing them where a
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# normal player would, instead of adding them as dependencies or adding them
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# to the development server manually.
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load_user_mods=false
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# If Hytale was installed to a custom location, you must set the home path
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# manually. You may also want to use a custom path if you are building in
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# a non-standard environment like a build server. The home path should
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# the folder that contains the install and UserData folder.
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# hytale_home=./test-file |