Digital Dojo Bot Controller
This Avalonia app runs an autonomous bot for the Digital Dojo singleplayer API and visualizes both current game state and inferred enemy knowledge.
What it does
- Starts/uses your current game session (
/api/game/{key}/create,/status) - Runs a cooldown-aware combat loop (
move,hit,shoot,specialattack,radar,scan,peek,dash) - Tries to maximize score by prioritizing fast damage actions when enemies are nearby
- Shows live stats (kills/deaths, HP, level progress, remaining time)
- Shows a local knowledge map:
P= estimated player positionN= nearest enemy from latest scan* + .= inferred enemy threat intensity
- Shows cooldown timers and action reasoning/logs
- Writes per-session analytics logs for post-run analysis
Setup
Set your API key (GUID) in one of these ways:
- Environment variable:
APIKEY - User secrets (
Programalready loads user secrets) - Paste it directly into the UI text box before clicking Start Bot
Run
dotnet run --project /home/tikaiz/RiderProjects/digitalDojo/DDApp/DDApplication/DDApplication.csproj
Notes
- Position and map are inferred from your own movement + sensor calls (not an authoritative server map).
- The strategy is heuristic and tunable; it is designed for high kill throughput while respecting API cooldowns.
- Session logs are written to
~/.local/share/DDApplication/logson Linux:*.events.csvcontains timestamped telemetry, decisions, and events*.summary.csvcontains machine-readable summary metrics and action rateslatest-summary.log.csvis a symlink that auto-points to the newest*.summary.csvlatest.logis a symlink that auto-points to the newest*.events.csvsession log