# The current version of your project. Please use semantic versioning! version=0.0.2 # The group ID used for maven publishing. Usually the same as your package name # but not the same as your plugin group! maven_group=org.example # The version of Java used by your plugin. The game is built on Java 21 but # actually runs on Java 25. java_version=25 # Determines if your plugin should also be loaded as an asset pack. If your # pack contains assets, or you intend to use the in-game asset editor, you # want this to be true. includes_pack=true # The release channel your plugin should be built and ran against. This is # usually release or pre-release. You can verify your settings in the # official launcher. patchline=release # Determines if the development server should also load mods from the user's # standard mods folder. This lets you test mods by installing them where a # normal player would, instead of adding them as dependencies or adding them # to the development server manually. load_user_mods=false # If Hytale was installed to a custom location, you must set the home path # manually. You may also want to use a custom path if you are building in # a non-standard environment like a build server. The home path should # the folder that contains the install and UserData folder. # hytale_home=./test-file