Try to rewrite Component-System Logic with States #1
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
From ProcessingBenchInteraction
BlockState state = world.getState(pos.x, pos.y, pos.z, true);
cast to State Class