Enhance build configuration and dependencies for Hytale plugin to use HytaleServer.jar from official maven repository. Added permissions in workflows to allow github action to create new releases.
This commit is contained in:
4
.github/workflows/build.yml
vendored
4
.github/workflows/build.yml
vendored
@@ -1,8 +1,12 @@
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name: Build Plugin
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permissions:
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contents: write
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on:
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push:
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branches: [ main, develop ]
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tags: [ 'v*' ]
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pull_request:
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branches: [ main ]
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63
build.gradle
63
build.gradle
@@ -1,6 +1,7 @@
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plugins {
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id 'java'
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id 'org.jetbrains.gradle.plugin.idea-ext' version '1.3'
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id 'com.gradleup.shadow' version '9.3.1'
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}
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import org.gradle.internal.os.OperatingSystem
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@@ -26,11 +27,10 @@ ext {
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}
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}
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if (!project.hasProperty('hytaleHome')) {
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throw new GradleException('Your Hytale install could not be detected automatically. If you are on an unsupported platform or using a custom install location, please define the install location using the hytale_home property.');
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}
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else if (!file(project.findProperty('hytaleHome')).exists()) {
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throw new GradleException("Failed to find Hytale at the expected location. Please make sure you have installed the game. The expected location can be changed using the hytale_home property. Currently looking in ${project.findProperty('hytaleHome')}")
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def hytaleHomePath = project.findProperty('hytaleHome')
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def hasHytaleHome = hytaleHomePath && file(hytaleHomePath).exists()
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if (!hasHytaleHome) {
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logger.lifecycle("Hytale install not detected; run configs that launch the server will be skipped. Set -Phytale_home=/path/to/Hytale to enable them.")
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}
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java {
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@@ -45,16 +45,29 @@ javadoc {
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}
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// Adds the Hytale server as a build dependency, allowing you to reference and
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// compile against their code. This requires you to have Hytale installed using
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// the official launcher for now.
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// compile against their code without bundling it. When a local install is
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// present, we still use its jar for launching the server in IDE run configs.
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dependencies {
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implementation(files("$hytaleHome/install/$patchline/package/game/latest/Server/HytaleServer.jar"))
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compileOnly("com.hypixel.hytale:Server:$hytale_build")
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if (hasHytaleHome) {
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runtimeOnly(files("$hytaleHome/install/$patchline/package/game/latest/Server/HytaleServer.jar"))
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}
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implementation('org.xerial:sqlite-jdbc:3.51.1.0')
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implementation('com.j256.ormlite:ormlite-jdbc:6.1')
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implementation('org.postgresql:postgresql:42.7.3')
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implementation('com.mysql:mysql-connector-j:9.1.0')
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}
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// Create the working directory to run the server if it does not already exist.
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def serverRunDir = file("$projectDir/run")
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if (!serverRunDir.exists()) {
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serverRunDir.mkdirs()
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repositories {
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mavenCentral()
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maven {
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name = "hytale-release"
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url = uri("https://maven.hytale.com/release")
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}
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maven {
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name = "hytale-pre-release"
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url = uri("https://maven.hytale.com/pre-release")
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}
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}
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// Updates the manifest.json file with the latest properties defined in the
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@@ -78,7 +91,24 @@ tasks.named('processResources') {
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dependsOn 'updatePluginManifest'
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}
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def createServerRunArguments(String srcDir) {
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tasks.named('shadowJar') {
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archiveClassifier.set('')
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mergeServiceFiles()
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}
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// Ensure the shaded jar is produced during a normal build.
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tasks.named('build') {
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dependsOn 'shadowJar'
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}
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if (hasHytaleHome) {
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// Create the working directory to run the server if it does not already exist.
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def serverRunDir = file("$projectDir/run")
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if (!serverRunDir.exists()) {
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serverRunDir.mkdirs()
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}
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def createServerRunArguments = { String srcDir ->
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def programParameters = '--allow-op --disable-sentry --assets="' + "${hytaleHome}/install/$patchline/package/game/latest/Assets.zip" + '"'
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def modPaths = []
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if (includes_pack.toBoolean()) {
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@@ -129,3 +159,10 @@ tasks.register('generateVSCodeLaunch') {
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launchFile.text = groovy.json.JsonOutput.prettyPrint(groovy.json.JsonOutput.toJson(launchConfig))
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}
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}
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} else {
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tasks.register('generateVSCodeLaunch') {
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doLast {
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logger.lifecycle("Skipped VSCode launch configuration because hytale_home is not set or the install path is missing.")
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}
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}
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}
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@@ -19,6 +19,11 @@ includes_pack=true
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# official launcher.
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patchline=release
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# The exact Hytale build to compile against. Use the build string from the
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# launcher (format YYYY.MM.DD-<hash>) so Gradle pulls the matching server jar
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# for your selected patchline.
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hytale_build=2026.01.27-734d39026
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# Determines if the development server should also load mods from the user's
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# standard mods folder. This lets you test mods by installing them where a
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# normal player would, instead of adding them as dependencies or adding them
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