Add Multiplayer Demo
This commit is contained in:
4
.editorconfig
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4
.editorconfig
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root = true
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[*]
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charset = utf-8
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2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
vendored
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3
.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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/android/
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108
MainScene.tscn
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108
MainScene.tscn
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[gd_scene format=3 uid="uid://d0cdnl2m2h2ub"]
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[ext_resource type="Script" uid="uid://dab50n01raf5a" path="res://main.gd" id="1_3mqji"]
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[ext_resource type="PackedScene" uid="uid://dmkufuydplu0c" path="res://Player.tscn" id="2_x4av3"]
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[ext_resource type="PackedScene" uid="uid://b82x5u0b3cpwv" path="res://lobbyListItem.tscn" id="3_rpqi1"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_uxrcv"]
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bg_color = Color(0.17641908, 0.17641911, 0.17641899, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_x4av3"]
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size = Vector3(100, 0.2, 100)
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[sub_resource type="BoxMesh" id="BoxMesh_rpqi1"]
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size = Vector3(100, 0.2, 100)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uxrcv"]
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albedo_color = Color(0.22670749, 0.22670749, 0.22670746, 1)
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[node name="Main" type="Node3D" unique_id=1379208683 node_paths=PackedStringArray("lobby_list")]
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script = ExtResource("1_3mqji")
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player_scene = ExtResource("2_x4av3")
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lobby_list_item = ExtResource("3_rpqi1")
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lobby_list = NodePath("UI/LobbyListSection/LobbyListScrollContainer/LobbyList")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="." unique_id=1659402982]
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_spawnable_scenes = PackedStringArray("uid://dmkufuydplu0c")
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spawn_path = NodePath("..")
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[node name="UI" type="Control" parent="." unique_id=1161351898]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="HostJoinSection" type="Control" parent="UI" unique_id=1616716395]
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="HostButton" type="Button" parent="UI/HostJoinSection" unique_id=2090245336]
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layout_mode = 0
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offset_right = 246.0
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offset_bottom = 137.0
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text = "HOST"
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[node name="JoinButton" type="Button" parent="UI/HostJoinSection" unique_id=1557404200]
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layout_mode = 0
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offset_top = 156.0
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offset_right = 241.0
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offset_bottom = 271.0
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disabled = true
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text = "JOIN"
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[node name="LobbyIdPrompt" type="LineEdit" parent="UI/HostJoinSection" unique_id=1258785698]
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layout_mode = 0
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offset_left = 2.0
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offset_top = 269.0
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offset_right = 243.0
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offset_bottom = 318.0
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placeholder_text = "LOBBY ID"
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[node name="LobbyListSection" type="Control" parent="UI" unique_id=1788551827]
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="ListLobbiesButton" type="Button" parent="UI/LobbyListSection" unique_id=1172260789]
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layout_mode = 0
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offset_left = 317.0
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offset_top = 6.0
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offset_right = 477.0
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offset_bottom = 98.0
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text = "List Lobbies"
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[node name="LobbyListScrollContainer" type="ScrollContainer" parent="UI/LobbyListSection" unique_id=1433036296]
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layout_mode = 0
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offset_left = 256.0
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offset_top = 109.0
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offset_right = 543.0
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offset_bottom = 437.0
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theme_override_styles/panel = SubResource("StyleBoxFlat_uxrcv")
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[node name="LobbyList" type="VBoxContainer" parent="UI/LobbyListSection/LobbyListScrollContainer" unique_id=330790523]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="World" type="Node3D" parent="." unique_id=2003993590]
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[node name="StaticBody3D" type="StaticBody3D" parent="World" unique_id=1187840452]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="World/StaticBody3D" unique_id=448167956]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.29736328, 0)
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shape = SubResource("BoxShape3D_x4av3")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="World/StaticBody3D" unique_id=1016103612]
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mesh = SubResource("BoxMesh_rpqi1")
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surface_material_override/0 = SubResource("StandardMaterial3D_uxrcv")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="World" unique_id=2131172420]
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transform = Transform3D(1, 0, 0, 0, 0.10017079, 0.9949703, 0, -0.9949703, 0.10017079, 0, 50, 0)
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[connection signal="pressed" from="UI/HostJoinSection/HostButton" to="." method="_on_button_pressed"]
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[connection signal="pressed" from="UI/HostJoinSection/JoinButton" to="." method="_on_join_button_pressed"]
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[connection signal="text_changed" from="UI/HostJoinSection/LobbyIdPrompt" to="." method="_on_lobby_id_text_changed"]
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[connection signal="pressed" from="UI/LobbyListSection/ListLobbiesButton" to="." method="_on_list_lobbies_button_pressed"]
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49
Player.tscn
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49
Player.tscn
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[gd_scene format=3 uid="uid://dmkufuydplu0c"]
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[ext_resource type="Script" uid="uid://two86gol65q7" path="res://player.gd" id="1_kpjcp"]
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[sub_resource type="BoxMesh" id="BoxMesh_xhfnw"]
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size = Vector3(0.5, 0.5, 0.5)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kpjcp"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_kpjcp"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/2/path = NodePath("Camera3D:position")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/3/path = NodePath("Camera3D:rotation")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_kne1u"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xhfnw"]
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albedo_color = Color(0, 0, 0, 1)
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[node name="PlayerCharacter" type="CharacterBody3D" unique_id=1396857835]
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script = ExtResource("1_kpjcp")
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[node name="Camera3D" type="Camera3D" parent="." unique_id=1215710820]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="Camera3D" unique_id=1962930017]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.65276957, -0.46588755, -0.53100395)
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mesh = SubResource("BoxMesh_xhfnw")
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[node name="CollisionShape2D" type="CollisionShape3D" parent="." unique_id=885240432]
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transform = Transform3D(7, 0, 0, 0, 7, 0, 0, 0, 0, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_kpjcp")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="." unique_id=672339529]
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replication_config = SubResource("SceneReplicationConfig_kpjcp")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=73905185]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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mesh = SubResource("CapsuleMesh_kne1u")
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surface_material_override/0 = SubResource("StandardMaterial3D_xhfnw")
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21
addons/godot-git-plugin/LICENSE
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21
addons/godot-git-plugin/LICENSE
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MIT License
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Copyright (c) 2016-2023 The Godot Engine community
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
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1346
addons/godot-git-plugin/THIRDPARTY.md
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1346
addons/godot-git-plugin/THIRDPARTY.md
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10
addons/godot-git-plugin/git_plugin.gdextension
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addons/godot-git-plugin/git_plugin.gdextension
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[configuration]
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entry_symbol = "git_plugin_init"
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compatibility_minimum = "4.2.0"
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[libraries]
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linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
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macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
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windows.editor.x86_64 = "windows/libgit_plugin.windows.editor.x86_64.dll"
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1
addons/godot-git-plugin/git_plugin.gdextension.uid
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1
addons/godot-git-plugin/git_plugin.gdextension.uid
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uid://dv1130hdjqtry
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BIN
addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so
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addons/godot-git-plugin/linux/libgit_plugin.linux.editor.x86_64.so
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addons/godot-git-plugin/macos/libgit_plugin.macos.editor.universal.dylib
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addons/godotsteam/androidarm64/libgodotsteam.android.template_debug.arm64.so
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addons/godotsteam/androidarm64/libgodotsteam.android.template_release.arm64.so
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addons/godotsteam/androidarm64/libgodotsteam.android.template_release.arm64.so
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addons/godotsteam/androidarm64/libsteam_api.so
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addons/godotsteam/androidarm64/libsteam_api.so
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addons/godotsteam/godotsteam.gdextension
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addons/godotsteam/godotsteam.gdextension
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[configuration]
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entry_symbol = "godotsteam_init"
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compatibility_minimum = "4.4"
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[libraries]
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android.debug.arm64 = "res://addons/godotsteam/androidarm64/libgodotsteam.android.template_debug.arm64.so"
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android.release.arm64 = "res://addons/godotsteam/androidarm64/libgodotsteam.android.template_release.arm64.so"
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linux.debug.arm64 = "res://addons/godotsteam/linuxarm64/libgodotsteam.linux.template_debug.arm64.so"
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linux.debug.x86_64 = "res://addons/godotsteam/linux64/libgodotsteam.linux.template_debug.x86_64.so"
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linux.debug.x86_32 = "res://addons/godotsteam/linux32/libgodotsteam.linux.template_debug.x86_32.so"
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linux.release.arm64 = "res://addons/godotsteam/linuxarm64/libgodotsteam.linux.template_release.arm64.so"
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linux.release.x86_64 = "res://addons/godotsteam/linux64/libgodotsteam.linux.template_release.x86_64.so"
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linux.release.x86_32 = "res://addons/godotsteam/linux32/libgodotsteam.linux.template_release.x86_32.so"
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macos.debug = "res://addons/godotsteam/osx/libgodotsteam.macos.template_debug.dylib"
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macos.release = "res://addons/godotsteam/osx/libgodotsteam.macos.template_release.dylib"
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windows.debug.x86_64 = "res://addons/godotsteam/win64/libgodotsteam.windows.template_debug.x86_64.dll"
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windows.debug.x86_32 = "res://addons/godotsteam/win32/libgodotsteam.windows.template_debug.x86_32.dll"
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windows.release.x86_64 = "res://addons/godotsteam/win64/libgodotsteam.windows.template_release.x86_64.dll"
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windows.release.x86_32 = "res://addons/godotsteam/win32/libgodotsteam.windows.template_release.x86_32.dll"
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[dependencies]
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android.arm64 = { "res://addons/godotsteam/androidarm64/libsteam_api.so": "" }
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linux.arm64 = { "res://addons/godotsteam/linuxarm64/libsteam_api.so": "" }
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linux.x86_64 = { "res://addons/godotsteam/linux64/libsteam_api.so": "" }
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linux.x86_32 = { "res://addons/godotsteam/linux32/libsteam_api.so": "" }
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macos.universal = { "res://addons/godotsteam/osx/libsteam_api.dylib": "" }
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windows.x86_64 = { "res://addons/godotsteam/win64/steam_api64.dll": "" }
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windows.x86_32 = { "res://addons/godotsteam/win32/steam_api.dll": "" }
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1
addons/godotsteam/godotsteam.gdextension.uid
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uid://pq484s3me3fu
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addons/godotsteam/license.md
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addons/godotsteam/license.md
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||||
MIT License
|
||||
|
||||
Copyright (c) 2015-Current | GP Garcia, Chris Ridenour, and Contributors
|
||||
|
||||
View all contributors at https://godotsteam.com/contribute/contributors/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
BIN
addons/godotsteam/linux32/libgodotsteam.linux.template_debug.x86_32.so
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addons/godotsteam/linux32/libgodotsteam.linux.template_release.x86_32.so
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addons/godotsteam/linux32/libsteam_api.so
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addons/godotsteam/linux64/libgodotsteam.linux.template_release.x86_64.so
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addons/godotsteam/linux64/libsteam_api.so
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addons/godotsteam/linux64/libsteam_api.so
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addons/godotsteam/linuxarm64/libgodotsteam.linux.template_debug.arm64.so
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addons/godotsteam/linuxarm64/libgodotsteam.linux.template_release.arm64.so
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addons/godotsteam/linuxarm64/libsteam_api.so
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addons/godotsteam/linuxarm64/libsteam_api.so
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addons/godotsteam/osx/libgodotsteam.macos.template_debug.dylib
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addons/godotsteam/osx/libgodotsteam.macos.template_release.dylib
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addons/godotsteam/osx/libsteam_api.dylib
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addons/godotsteam/readme.md
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||||
# GodotSteam for GDExtension | Community Edition
|
||||
An ecosystem of tools for [Godot Engine](https://godotengine.org) and [Valve's Steam](https://store.steampowered.com). For the Windows, Linux, and Mac platforms.
|
||||
|
||||
|
||||
Additional Flavors
|
||||
---
|
||||
Standard Module | Standard Plug-ins | Server Module | Server Plug-ins | Examples
|
||||
--- | --- | --- | --- | ---
|
||||
[Godot 2.x](https://codeberg.org/godotsteam/godotsteam/src/branch/godot2) | [GDNative](https://codeberg.org/godotsteam/godotsteam/src/branch/gdnative) | [Server 3.x](https://codeberg.org/godotsteam/godotsteam-server/src/branch/godot3) | [GDNative](https://codeberg.org/godotsteam/godotsteam-server/src/branch/gdnative) | [Skillet](https://codeberg.org/godotsteam/skillet)
|
||||
[Godot 3.x](https://codeberg.org/godotsteam/godotsteam/src/branch/godot3) | [GDExtension](https://codeberg.org/godotsteam/godotsteam/src/branch/gdextension) | [Server 4.x](https://codeberg.org/godotsteam/godotsteam-server/src/branch/godot4) | [GDExtension](https://codeberg.org/godotsteam/godotsteam-server/src/branch/gdextension) | [Skillet UGC Editor](https://codeberg.org/godotsteam/skillet/src/branch/ugc_editor)
|
||||
[Godot 4.x](https://codeberg.org/godotsteam/godotsteam/src/branch/godot4) | --- | --- | --- | ---
|
||||
[MultiplayerPeer](https://codeberg.org/godotsteam/multiplayerpeer)| --- | --- | --- | ---
|
||||
|
||||
|
||||
Documentation
|
||||
---
|
||||
[Documentation is available here](https://godotsteam.com/). You can also check out the Search Help section inside Godot Engine. [To start, try checking out our tutorial on initializing Steam.](https://godotsteam.com/tutorials/initializing/) There are additional tutorials, with more in the works. You can also [check out additional Godot and Steam related videos, text, additional tools, plug-ins, etc. here.](https://godotsteam.com/resources/external/)
|
||||
|
||||
Feel free to chat with us about GodotSteam or ask for assistance on the [Stoat server](https://stt.gg/9DxQ3Dcd) or [IRC on Libera Chat](irc://irc.libera.chat/#godotsteam).
|
||||
|
||||
|
||||
Donate
|
||||
---
|
||||
Pull-requests are the best way to help the project out but you can also donate through [Github Sponsors](https://github.com/sponsors/Gramps) or [LiberaPay](https://liberapay.com/godotsteam/donate)! [You can read more about donor perks here.](https://godotsteam.com/contribute/donations/) [You can also view all our awesome donors here.](https://godotsteam.com/contribute/donors/)
|
||||
|
||||
|
||||
Current Build
|
||||
---
|
||||
You can [download pre-compiled versions of this repo here](https://codeberg.org/godotsteam/godotsteam/releases).
|
||||
|
||||
**Version 4.17.1 Changes**
|
||||
|
||||
- Changed: SCsub and config.py for ARM64 and Android
|
||||
- Fixed: potential crash in disconnect_peer; thanks to ***bearlikelion***
|
||||
|
||||
[You can read more change-logs here](https://godotsteam.com/changelog/gdextension/).
|
||||
|
||||
|
||||
Compatibility
|
||||
---
|
||||
While rare, sometimes Steamworks SDK updates will break compatilibity with older GodotSteam versions. Any compatability breaks are noted below. Newer API files (dll, so, dylib) _should_ still work for older versions.
|
||||
|
||||
Steamworks SDK Version | GodotSteam Version
|
||||
---|---
|
||||
1.63 or newer | 4.17
|
||||
1.62 | 4.14 or 4.16.2
|
||||
1.61 | 4.12 to 4.13
|
||||
1.60 | 4.6 to 4.11
|
||||
1.59 | 4.6 to 4.8
|
||||
1.58a or older | 4.5.4 or older
|
||||
|
||||
Versions of GodotSteam that have compatibility breaks introduced.
|
||||
|
||||
GodotSteam Version | Broken Compatibility
|
||||
---|---
|
||||
4.8 | Networking identity system removed, replaced with Steam IDs
|
||||
4.9 | sendMessages returns an Array
|
||||
4.11 | setLeaderboardDetailsMax removed
|
||||
4.13 | getItemDefinitionProperty return a dictionary, html_needs_paint key 'bgra' changed to 'rbga'
|
||||
4.14 | Removed first argument for stat request in steamInit and steamInitEx, steamInit returns intended bool value
|
||||
4.16 | Variety of small break points, refer to [4.16 changelog for details](https://godotsteam.com/changelog/godot4/)
|
||||
4.17 | Windows projects using Steam SDK 1.63 are meant to work with Proton 11 or Experimental on Linux / Steam Deck.
|
||||
|
||||
|
||||
Known Issues
|
||||
---
|
||||
- GDExtension for 4.4 is **not** compatible with 4.3.x or lower. Please check the versions you are using.
|
||||
- Overlay will not work in the editor but will work in export projects when uploaded to Steam. This seems to a limitation with Vulkan currently.
|
||||
|
||||
|
||||
Quick How-To
|
||||
---
|
||||
For complete instructions on how to build the GDExtension version of GodotSteam, [please refer to our documentation's 'How-To GDExtension' section.](https://godotsteam.com/howto/gdextension/) It will have the most up-to-date information.
|
||||
|
||||
Alternatively, you can just [download the pre-compiled versions in our Releases section](https://codeberg.org/godotsteam/godotsteam/releases) or [from the Godot Asset Library](https://godotengine.org/asset-library/asset/2445) and skip compiling it yourself!
|
||||
|
||||
|
||||
Usage
|
||||
---
|
||||
Do not use the GDExtension version of GodotSteam with any of the module versions whether it be our pre-compiled versions or ones you compile. They are not compatible with each other.
|
||||
|
||||
When exporting with the GDExtension version, please use the normal Godot Engine templates instead of our GodotSteam templates or you will have a lot of issues.
|
||||
|
||||
|
||||
License
|
||||
---
|
||||
MIT license
|
||||
BIN
addons/godotsteam/win32/libgodotsteam.windows.template_debug.x86_32.dll
Executable file
BIN
addons/godotsteam/win32/libgodotsteam.windows.template_debug.x86_32.dll
Executable file
Binary file not shown.
BIN
addons/godotsteam/win32/libgodotsteam.windows.template_release.x86_32.dll
Executable file
BIN
addons/godotsteam/win32/libgodotsteam.windows.template_release.x86_32.dll
Executable file
Binary file not shown.
BIN
addons/godotsteam/win32/steam_api.dll
Normal file
BIN
addons/godotsteam/win32/steam_api.dll
Normal file
Binary file not shown.
BIN
addons/godotsteam/win64/libgodotsteam.windows.template_debug.x86_64.dll
Executable file
BIN
addons/godotsteam/win64/libgodotsteam.windows.template_debug.x86_64.dll
Executable file
Binary file not shown.
BIN
addons/godotsteam/win64/libgodotsteam.windows.template_release.x86_64.dll
Executable file
BIN
addons/godotsteam/win64/libgodotsteam.windows.template_release.x86_64.dll
Executable file
Binary file not shown.
BIN
addons/godotsteam/win64/steam_api64.dll
Normal file
BIN
addons/godotsteam/win64/steam_api64.dll
Normal file
Binary file not shown.
BIN
export.tar.gz
Normal file
BIN
export.tar.gz
Normal file
Binary file not shown.
BIN
export/export.zip
Normal file
BIN
export/export.zip
Normal file
Binary file not shown.
BIN
export/export/export
Executable file
BIN
export/export/export
Executable file
Binary file not shown.
BIN
export/export/export.pck
Normal file
BIN
export/export/export.pck
Normal file
Binary file not shown.
4
export/export/export.sh
Executable file
4
export/export/export.sh
Executable file
@@ -0,0 +1,4 @@
|
||||
#!/bin/sh
|
||||
printf '\033c\033]0;%s\a' SteamMultiplayerDemo
|
||||
base_path="$(dirname "$(realpath "$0")")"
|
||||
"$base_path/export" "$@"
|
||||
BIN
export/export/libgodotsteam.linux.template_debug.x86_64.so
Executable file
BIN
export/export/libgodotsteam.linux.template_debug.x86_64.so
Executable file
Binary file not shown.
BIN
export/export/libsteam_api.so
Executable file
BIN
export/export/libsteam_api.so
Executable file
Binary file not shown.
46
export_presets.cfg
Normal file
46
export_presets.cfg
Normal file
@@ -0,0 +1,46 @@
|
||||
[preset.0]
|
||||
|
||||
name="Linux"
|
||||
platform="Linux"
|
||||
runnable=true
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="export/export.zip"
|
||||
patches=PackedStringArray()
|
||||
patch_delta_encoding=false
|
||||
patch_delta_compression_level_zstd=19
|
||||
patch_delta_min_reduction=0.1
|
||||
patch_delta_include_filters="*"
|
||||
patch_delta_exclude_filters=""
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
seed=0
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_export_mode=2
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=1
|
||||
binary_format/embed_pck=false
|
||||
texture_format/s3tc_bptc=true
|
||||
texture_format/etc2_astc=false
|
||||
shader_baker/enabled=false
|
||||
binary_format/architecture="x86_64"
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
ssh_remote_deploy/extra_args_ssh=""
|
||||
ssh_remote_deploy/extra_args_scp=""
|
||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||
export DISPLAY=:0
|
||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||
pkill -x -f \"{temp_dir}/{exe_name} {cmd_args}\"
|
||||
rm -rf \"{temp_dir}\""
|
||||
1
icon.svg
Normal file
1
icon.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
||||
|
After Width: | Height: | Size: 995 B |
43
icon.svg.import
Normal file
43
icon.svg.import
Normal file
@@ -0,0 +1,43 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d11oh0720w01q"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
20
lobbyListItem.tscn
Normal file
20
lobbyListItem.tscn
Normal file
@@ -0,0 +1,20 @@
|
||||
[gd_scene format=3 uid="uid://b82x5u0b3cpwv"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cqixg3gdwlwj5" path="res://lobby_list_item.gd" id="1_s80bd"]
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" unique_id=928830224]
|
||||
script = ExtResource("1_s80bd")
|
||||
lobby = {
|
||||
"LobbyName": "ABC"
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="." unique_id=1285645000]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Name: LobbyName"
|
||||
|
||||
[node name="Button" type="Button" parent="." unique_id=1078250063]
|
||||
layout_mode = 2
|
||||
text = "Join"
|
||||
|
||||
[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
|
||||
12
lobby_list_item.gd
Normal file
12
lobby_list_item.gd
Normal file
@@ -0,0 +1,12 @@
|
||||
class_name LobbyListItem
|
||||
extends HBoxContainer
|
||||
|
||||
@export var lobby: Dictionary
|
||||
signal on_lobby_join_clicked(lobby_id: int)
|
||||
@onready var label: Label = $Label
|
||||
|
||||
func _ready() -> void:
|
||||
label.text = lobby.get("LobbyName")
|
||||
|
||||
func _on_button_pressed() -> void:
|
||||
on_lobby_join_clicked.emit(lobby.get("LobbyId"))
|
||||
1
lobby_list_item.gd.uid
Normal file
1
lobby_list_item.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cqixg3gdwlwj5
|
||||
128
main.gd
Normal file
128
main.gd
Normal file
@@ -0,0 +1,128 @@
|
||||
extends Node3D
|
||||
|
||||
@export var player_scene : PackedScene;
|
||||
@export var lobby_list_item : PackedScene;
|
||||
@export var lobby_list : VBoxContainer;
|
||||
@onready var lobby_id_prompt: LineEdit = $UI/HostJoinSection/LobbyIdPrompt
|
||||
@onready var join_button: Button = $UI/HostJoinSection/JoinButton
|
||||
@onready var ui: Control = $UI
|
||||
@onready var ui_host_join_section: Control = $UI/HostJoinSection
|
||||
@onready var ui_lobby_list_section: Control = $UI/LobbyListSection
|
||||
|
||||
func _exit_tree():
|
||||
if !is_in_lobby:
|
||||
return
|
||||
Steam.leaveLobby(lobby_id)
|
||||
|
||||
var lobby_id: int = 1;
|
||||
var peer : SteamMultiplayerPeer;
|
||||
var is_host : bool = false;
|
||||
var is_joining : bool = false
|
||||
var is_in_lobby : bool = false;
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
print("Steam initialized" , Steam.steamInit(480,true));
|
||||
Steam.initRelayNetworkAccess();
|
||||
Steam.lobby_match_list.connect(on_lobby_match_list)
|
||||
Steam.lobby_created.connect(on_lobby_created);
|
||||
Steam.lobby_joined.connect(on_lobby_joined);
|
||||
multiplayer.connection_failed.connect(on_connection_failed);
|
||||
|
||||
func on_connection_failed():
|
||||
print("Connection Failed")
|
||||
|
||||
func host_lobby():
|
||||
if is_in_lobby:
|
||||
return;
|
||||
Steam.createLobby(Steam.LobbyType.LOBBY_TYPE_PUBLIC, 16);
|
||||
|
||||
func join_lobby(joining_lobby_id: int):
|
||||
if is_in_lobby:
|
||||
return;
|
||||
is_joining = true;
|
||||
Steam.joinLobby(joining_lobby_id)
|
||||
|
||||
func on_lobby_joined(joined_lobby_id: int, _permissions: int, _locked: bool, _response: int):
|
||||
if !is_joining:
|
||||
return;
|
||||
self.lobby_id = joined_lobby_id;
|
||||
peer = SteamMultiplayerPeer.new();
|
||||
peer.server_relay = true;
|
||||
peer.create_client(Steam.getLobbyOwner(joined_lobby_id))
|
||||
multiplayer.multiplayer_peer = peer;
|
||||
is_joining = false;
|
||||
is_in_lobby = true;
|
||||
|
||||
func on_lobby_created(result: int, created_lobby_id: int):
|
||||
if result == Steam.Result.RESULT_OK:
|
||||
self.lobby_id = created_lobby_id
|
||||
peer = SteamMultiplayerPeer.new()
|
||||
peer.server_relay = true
|
||||
peer.create_host();
|
||||
multiplayer.multiplayer_peer = peer;
|
||||
multiplayer.peer_connected.connect(add_player)
|
||||
multiplayer.peer_disconnected.connect(remove_player)
|
||||
add_player();
|
||||
is_in_lobby = true;
|
||||
is_host = true;
|
||||
Steam.setLobbyData(created_lobby_id,"LobbyName", "Lobby "+str(created_lobby_id))
|
||||
Steam.setLobbyData(created_lobby_id,"LobbyType", "GodotSteamDemo")
|
||||
print("Created Lobby, Id: ", created_lobby_id)
|
||||
|
||||
func add_player(id: int = 1):
|
||||
var player : Node3D = player_scene.instantiate();
|
||||
player.position = Vector3(0,2,0)
|
||||
player.name = str(id);
|
||||
call_deferred("add_child",player);
|
||||
|
||||
func remove_player(id: int):
|
||||
if !self.has_node(str(id)):
|
||||
return
|
||||
self.get_node(str(id)).queue_free();
|
||||
|
||||
|
||||
func on_lobby_match_list(lobby_ids: Array):
|
||||
print(lobby_ids)
|
||||
var _lobbys = lobby_ids.map(func(id):
|
||||
var result = Dictionary()
|
||||
var lobbyType = Steam.getLobbyData(id,"LobbyType");
|
||||
var lobbyName = Steam.getLobbyData(id,"LobbyName");
|
||||
result.set("LobbyId", id)
|
||||
result.set("LobbyType", lobbyType)
|
||||
result.set("LobbyName", lobbyName)
|
||||
return result;
|
||||
).filter(func filterOwnLobbyType(lobby_data: Dictionary):
|
||||
return lobby_data.get("LobbyType") == "GodotSteamDemo"
|
||||
);
|
||||
for lobby in _lobbys:
|
||||
var list_item : LobbyListItem = lobby_list_item.instantiate();
|
||||
list_item.lobby = lobby
|
||||
list_item.on_lobby_join_clicked.connect(join_lobby)
|
||||
lobby_list.add_child(list_item)
|
||||
print(_lobbys);
|
||||
|
||||
func _on_button_pressed() -> void:
|
||||
host_lobby();
|
||||
|
||||
|
||||
func _on_join_button_pressed() -> void:
|
||||
join_lobby(lobby_id_prompt.text.to_int())
|
||||
|
||||
|
||||
func _on_lobby_id_text_changed(new_text: String) -> void:
|
||||
join_button.disabled = new_text.length() <=0
|
||||
|
||||
|
||||
func _on_list_lobbies_button_pressed() -> void:
|
||||
Steam.requestLobbyList()
|
||||
|
||||
|
||||
func _physics_process(_delta):
|
||||
if (Input.is_action_just_pressed("ui_toggle")):
|
||||
ui.visible = !ui.visible
|
||||
if (Input.is_action_just_pressed("ui_toggle_host_join_section")):
|
||||
ui_host_join_section.visible = !ui_host_join_section.visible
|
||||
if (Input.is_action_just_pressed("ui_toggle_lobby_list_section")):
|
||||
ui_lobby_list_section.visible = !ui_lobby_list_section.visible
|
||||
pass
|
||||
1
main.gd.uid
Normal file
1
main.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dab50n01raf5a
|
||||
45
player.gd
Normal file
45
player.gd
Normal file
@@ -0,0 +1,45 @@
|
||||
|
||||
extends CharacterBody3D
|
||||
|
||||
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
var speed = 5
|
||||
var jump_speed = 5
|
||||
var mouse_sensitivity = 0.002
|
||||
@onready var camera_3d: Camera3D = $"Camera3D"
|
||||
|
||||
func _enter_tree():
|
||||
set_multiplayer_authority(name.to_int())
|
||||
|
||||
func _ready():
|
||||
if !is_multiplayer_authority():
|
||||
return;
|
||||
camera_3d.make_current()
|
||||
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
|
||||
func _input(event):
|
||||
|
||||
if !is_multiplayer_authority():
|
||||
return;
|
||||
if event.is_action_pressed("ui_cancel"):
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
|
||||
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
|
||||
rotate_y(-event.relative.x * mouse_sensitivity)
|
||||
camera_3d.rotate_x(-event.relative.y * mouse_sensitivity)
|
||||
camera_3d.rotation.x = clampf(camera_3d.rotation.x, -deg_to_rad(70), deg_to_rad(70))
|
||||
|
||||
func _physics_process(delta):
|
||||
|
||||
if !is_multiplayer_authority():
|
||||
get_multiplayer_authority()
|
||||
return;
|
||||
velocity.y += -gravity * delta
|
||||
var input = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
|
||||
var movement_dir = transform.basis * Vector3(input.x, 0, input.y)
|
||||
velocity.x = movement_dir.x * speed
|
||||
velocity.z = movement_dir.z * speed
|
||||
|
||||
move_and_slide()
|
||||
1
player.gd.uid
Normal file
1
player.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://two86gol65q7
|
||||
74
project.godot
Normal file
74
project.godot
Normal file
@@ -0,0 +1,74 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="SteamMultiplayerDemo"
|
||||
run/main_scene="uid://d0cdnl2m2h2ub"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[editor]
|
||||
|
||||
version_control/plugin_name="GitPlugin"
|
||||
version_control/autoload_on_startup=true
|
||||
|
||||
[input]
|
||||
|
||||
move_forward={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_backward={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_right={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_toggle={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":85,"key_label":0,"unicode":117,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_toggle_host_join_section={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":72,"key_label":0,"unicode":104,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
ui_toggle_lobby_list_section={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
3d/physics_engine="Jolt Physics"
|
||||
|
||||
[rendering]
|
||||
|
||||
rendering_device/driver.windows="d3d12"
|
||||
|
||||
[steam]
|
||||
|
||||
initialization/app_id=0
|
||||
initialization/initialize_on_startup=false
|
||||
initialization/embed_callbacks=false
|
||||
multiplayer_peer/max_channels=4
|
||||
Reference in New Issue
Block a user