Add Manifests from ingame mod

This commit is contained in:
2026-01-21 14:56:44 +01:00
parent 531507ca22
commit 8200420b5f
7 changed files with 994 additions and 0 deletions

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{
"Type": "Variant",
"Reference": "Template_Intelligent",
"Modify": {
"MaxHealth": 92,
"HearingRange": 8,
"ViewSector": 270,
"WakingPeriod": [
0,
24
],
"DropList": "Drop_Skeleton",
"Appearance": "Enderman",
"Weapons": [],
"OffHand": [],
"AttackDistance": 2,
"DesiredAttackDistanceRange": [
1,
1.6
],
"CombatBehaviorDistance": 3,
"CombatStrafeWeight": 5,
"CombatBackOffDistanceRange": [
1,
2
],
"BlockProbability": 50,
"BreathesInWater": true,
"NameTranslationKey": {
"Compute": "NameTranslationKey"
}
},
"Parameters": {
"NameTranslationKey": {
"Value": "Enderman",
"Description": "Translation key for NPC name display"
}
}
}

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{
"Environments": [
"Env_Zone1_Plains",
"Env_Zone1",
"Env_Zone1_Azure",
"Env_Zone1_Autumn",
"Env_Zone1_Forests",
"Env_Zone1_Mountains"
],
"NPCs": [
{
"Weight": 25,
"SpawnBlockSet": "Soil",
"Id": "Enderman_Role",
"Flock": "One_Or_Two"
}
],
"DayTimeRange": [
6,
18
]
}